Creating videos and motion graphics nudges both students and teachers to blend a host of proficiencies. It involves visual design in colors and templates, just as it requires language skills of narration and storytelling. It supports key technological skills in manipulating online media, and it reinforces the importance of publishing in sharing child creations with peers and parents. Kids teaching kids is the purest model of learning. It is the model of the student-centered classroom, because they become the educators of their peers.
Video production allows students to stitch together a narrative and storyboard each moment in the process that combines logical reasoning, cause-and-effect, and content mastery. They also must employ their graphicacy skills to fashion compelling and appealing visual displays. These quick-cut movies and short animations combine icons and text to communicate a message. Explainer videos, for example, are perfect for the classroom. They blend voice, image, and language into compelling presentations for students to learn. Content created using app editors or motion graphics provides a way for the brain to receive information through both the eyes and ears. Learning tools that can tap into both modalities have greater effectiveness in fostering understanding. They add layers of meaning for nuanced, standards-based education.
It is important to employ interactive ways to engage and share student work that builds alternative ways for students to design content, collect feedback, and reflect on the creative process. This requires using resources that engage learners in the classroom much the way they are outside of it. The gradual spread of technology tasks is invariably shifting classroom education toward a more student-directed model. As we move more and more into the blended, flipped, and social world of learning, we need to encourage creative interactions and self-directed investigations with the knowledge that our students can be active participants in the education process.